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[游戏攻略] FM2013 关于比赛引擎的七至十二个小提示

发表于 2012-12-5 14:52 |阅读模式
7: Before each match, look at the weather conditions and the opposing team's formation to determine your match strategy. It can be very difficult to counter attack on a heavy, chewed up pitch, so you might have to abandon your preferred style and play an uglier game. You might want to expose an opponents lone wide player formation and exploit the flanks or look for overlap. You might be happy with your starting system.
七、每场比赛前,注意天气情况,并且通过对手的阵型来决定你的比赛策略。在一个草皮情况很糟糕的球场, 华丽的防反进攻是很难有效果的,所以你应该摒弃你喜好的方式,并且决定踢一场丑陋的比赛。你可能需要一个单边进攻的边路阵型,并且使用多走两边或者轮流插 上,这可能会有奇效。

8: Look at the opposing team formation or player condition / skills and use OIs to counter them. You could use OIs to counter dangerous players or stop crosses coming in, or to target unfit, slow or cowardly players.
八、观看对手的阵型或者球员状态(技能),并且设置对手指示(Opposition Instructions)来抑制他们。你可以用对手指示来遏制对方的关键球员,又或是阻碍传中,干扰目标,扰乱球员节奏。 转载请注明【网址】和【爆棚网】

9: Play the match. During the game, don't be afraid to change things up through shouts and strategies if things are not working. Do it logically rather than willy nilly though. For example, you might think that sitting deeper and countering will produce more chances than becoming more aggressive, as it will pull the opposition out a bit more. Once you've scored, decide whether you want to push for more goals or hang onto a lead and change things / keep things the same based on that decision.
九、比赛进行时,如果比赛进程和预想有偏差,要试着去改变进攻策略和喊话内容。要冷静处理,切忌头脑发 热。例如,你可以这样想,稳守反击要比侵略性进攻更能创造机会,因为这会让对手的阵型更松散。同样,一旦你进球了,决定是继续进攻多拿净胜球,还是保持胜 利成果,要用同样的思维模式来处理。

10: Realise that teamtalks are contextual. They do not relate to the scoreline, rather how expected the scoreline is versus the quality / reputation of the opposition and the football you actually played. Sometimes you can be delighted at 0-0, at other times, if you've scraped a 2-0 lead with very few chances against a poor team, warning the team against complacency is required. React to what you think should have happened, not the scoreline. 转载请注明【网址】和【爆棚网】
十、注意队内谈话是和环境变化息息相关的。对话作用和比分没有关系,而是和期待的比分对比比赛质量、对 手的声望和你的实际发挥有关。有时候你可以为一场0:0开心;但其他时候,例如如果你比赛当中机会寥寥,只是2:0领先一个弱旅,那么要警告你的队伍不要 自满。喊话只对实际比赛发生的状况对球员心态产生影响,而不是仅仅参照比分。

11: Never stop learning. I recently worked out why my pass into space strategy wasn't working when I employed an attacking staretgy. Watching through the match after a dour 0-0, it became obvious to me that everyone was rushing so far forward, that my main deep creators were my BWM and FB/S. Not ideal. However, with a less aggressive strategy, my main deep creators were my AP and W/S, which was what I wanted. Hence, I abandoned the attacking strategy and played on the counter as a standard approach, changing my roles and shouts if I ever decided to play more aggressively (usually because of the weather / pitch conditions).
十一、与时俱进。我最近才晓得为什么我找空当传球的策略,在我设置成倾向进攻时会不起作用。通过一场 0:0的比赛观察,明显的看到,每个队员前插的太厉害,造成了我主要的控球手是我队内的抢球机器和后卫。这很不理想。然而,当我设置成一个侵略性差一点的 策略的时候,我主要的组织者就变回了我寄希望的我的组织核心和锋线球员。因此,我摒弃了进攻性策略,转而用防守反击或是标准模式,但是如果我想要更有侵略 性时(通常是由于天气和场地条件),我会改变球员职责和喊话内容来进行调整。

12: Finally, if you get stuck and frustrated, rather than posting in GD to complain, come to visit the tactics forum and explain your problem. As long as you are clear and detailed, then it is very unusual for us not to be able to help.
十二、最后,如果你在游戏中严重受挫,不要在网上过多的抱怨,多求助下PlayGM吧~只要你深入了解了游戏里技战术的本质,相信你会因此再困惑了。
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