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[玩家交流] SI详解了12.1中引擎的一些变化

发表于 2011-12-29 14:23 |阅读模式

- we made AI attacking corner routines more similar to the human ones that we know are effective. But to balance things we also maelivery of corners a bit less accurate and also made it harder to head the ball accurately under severe pressure.


我们调整了AI进攻角球的程使之更接近于玩家的套路和更有效率。同时出于平衡需要,我们同样把角球精度调低了一点,使之在高强度压力下更难保证头球的精度。


- we made AI managers use touchline instructions a bit better. Main one used more is 'work ball into box' for the higher standard teams.


我们使AI教练更好的使用场边喊话,主要是让强队更多的使用“传球入禁区”


- I fixed a slightly curious bug in the positioning of full backs in the defensive third of the pitch which in theory allowed teams to get in behind defences too easily in wide areas.


修正了一个罕见的 bug。边后卫在后场选位时,可能会让对方在边路轻松突破后防


- team talk changes relating to managers world reputation in relation to works rep of their players. This would probably only apply if you are a low reputation manager in charge of a team of international standard players.



训话是否有效果,由教练声望和他的球员声望决定。这个仅在低声望教练执教国际级球员组成的球队时才有可能发生(声望太低,又执教强队,可能训话后,大牌不鸟你)

 楼主| 发表于 2011-12-29 14:23
we made AI attacking corner routines more similar to the human ones that we know are effective. But to balance things we also maelivery of corners a bit less accurate and also made it harder to head the ball accurately under severe pressure.

我们调整了AI进攻角球的程使之更接近于玩家的套路和更有效率。同时出于平衡需要,我们同样把角球精度调低了一点,使之在高强度压力下更难保证头球的精度。

关于第一点略微说明一下,在12.1里面如果玩家新创立一套进攻角球战术,玩家已经不能让多余一个球员埋伏在大禁区外了。但是如果是12.0.4带过来的战术,只要不做任何变动,前点角球还是可以用的。
 楼主| 发表于 2011-12-29 14:24
最后一条我亲身体验了,选的职业生涯随机,执教国米
然后刚好是最低声望,前半个赛季训话除了对22岁以下的青年球员有正面反应(绿色箭头)。其他大牌比如师奶麦孔全部都是红色箭头,直到下半个赛季以后训话才对大部分球员有用
 楼主| 发表于 2011-12-29 14:24
修正了一个罕见的 bug。边后卫在后场选位时,可能会让对方在边路轻松突破后防

这个我经常遇到,别人前锋在边路插上突破,我的边后卫tm却一直往禁区里退,被别人轻松传中
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