We saw this video exclusively when we visited EA in Guildford a few weeks ago but now it’s been released for your viewing pleasure. Lead Gameplay Producer for FIFA 12, Aaron McHardy talks about the new Impact Engine in detail with some brilliant video examples from past and present. From these examples it’s very clear what the problems in FIFA 11 were and how the Impact Engine tries to remedy them.
(GG的翻译,大概意思应该出来) 我们看到这个视频时,我们专门走访了吉尔福德EA在几个星期前,但现在它已经为你的观赏乐趣释放。针对FIFA12,阿龙McHardy会谈中详细了解了新的冲击引擎与一些辉煌的过去和现在的视频游戏生产商的例子。从这些例子是非常清楚的问题,在FIFA11,以及如何影响引擎试图补救。
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